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Row 20 of 82 by fit · Swept Sep 13, 2026, 07:30 UTC

Verified this sweep Mercury Greenhouse

Senior Design Manager - Core Experiences

US employees (any location): 228,700 - 285,900 USD | Canadian employees (any location): 216,200 - 270,200 CAD · San Francisco, CA, New York, NY, Portland, OR, or Remote within Canada or United States 12d Fit 80

The facts, as posted

Title
Senior Design Manager - Core Experiences
Compensation
US employees (any location): 228,700 - 285,900 USD | Canadian employees (any location): 216,200 - 270,200 CAD, range posted at source
Location
San Francisco, CA, New York, NY, Portland, OR, or Remote within Canada or United States
Posted date
Sep 1, 2026
Source system
Greenhouse

The description, as published

When Apple developed the original Macintosh, the team wasn’t simply designing a new computer. They were establishing a new vocabulary for interacting with one: windows, menus, icons, pointing, dragging, selecting. Many of those ideas existed elsewhere, but the achievement was turning them into a coherent language that people could understand and carry from one application to another.

We’re at another interesting moment in the evolution of interfaces. Software can increasingly understand intent, converse, adapt, anticipate, and act on someone’s behalf. That creates an opportunity to reconsider some of the assumptions that have defined product design for decades.

At Mercury, we want to do more than add AI to interfaces designed for another era. We want to thoughtfully evolve how Mercury feels to use, creating experiences that are intelligent without being inscrutable, proactive without being intrusive, and distinctly Mercury.

You’ll lead the product designers responsible for some of Mercury’s core experiences and establish a point of view for how our interfaces should evolve as the possibilities of software change. You’ll work closely with Product, Engineering, and Design Systems to turn emerging interaction ideas into coherent, reusable patterns, while building a team known for exceptional product thinking and craft.

Our design organization consists of 40+ people who love solving complex problems through design and are equally passionate about cultivating, guiding, and inspiring one another.

Key Responsibilities:

  • Define and evolve Mercury’s interaction philosophy, with a particular focus on how AI-native, conversational, adaptive, and proactive experiences should work across our products
  • Set an exceptional bar for product quality across the Interfaces organization, helping teams like mobile, dashboard and our agentic product understand not only whether an experience works, but why it feels right
  • Lead, coach, and develop a team of product designers, creating an environment where designers can take creative risks, develop strong points of view, and consistently produce exceptional work
  • Shape product strategy alongside Product and Engineering rather than waiting for requirements to arrive. Bring design into ambiguous problems early and help teams identify the right problems to solve
  • Stay close to the work. Use critique, prototyping, exploration, and hands-on collaboration to push ideas further and help teams turn ambitious concepts into thoughtful, pragmatic experiences
  • Help raise the craft and product-thinking bar of Mercury’s broader Design organization, sharing frameworks, perspectives, and emerging ideas that make everyone around you a stronger designer

You should:

  • Have exceptional product taste: You have unusually strong judgment about how great software should behave and feel. You can move beyond subjective critique to articulate why an interaction works, where it falls short, and how to make it substantially better. You bring strong visual and interaction design fundamentals and inspire a higher standard of craft in others
  • Have a strong point of view on AI-native interfaces: You think deeply about how AI is changing the relationship between people and software. You’re actively experimenting with conversational, adaptive, intelligent, and proactive interaction models and have opinions about where these patterns create genuine value and where they don’t. You don’t need to have spent your career building AI products, but you should be intensely curious about what comes next
  • Be a craft-obsessed design leader: You’ve successfully led and developed product designers without becoming distant from the work. You know how to recognize what makes individual designers exceptional, give clear and thoughtful feedback, and create an environment where a team can experiment boldly while maintaining a very high quality bar
  • Think about interactions as systems: You see beyond individual screens and features to the patterns, information architecture, behaviors, and principles connecting them. You can turn excellent individual solutions into reusable ideas that make the broader Mercury experience more coherent without making it formulaic
  • Be a strategic cross-functional partner: You’re a genuine thought partner to Product and Engineering. You bring design thinking into strategy and roadmap conversations, collaborate comfortably on unfinished work, understand technical constraints, and earn trust through judgment and execution
  • Operate independently with a strong point of view: You thrive when the problem matters but the answer isn’t obvious. You can create structure where none exists, develop a perspective with incomplete information, and move work forward without significant coaching or prioritization. You balance conviction with curiosity and pragmatism and know when a great idea is worth fighting for

Experience designing AI-powered or consumer software, strong prototyping skills, close partnership with Design Systems, or deep motion and interaction expertise would all be especially relevant, but we care more about the quality of your thinking and work than checking every box. These qualifications and the role's emphasis on interaction quality, AI thinking, leadership, independence, and taste come directly from the role profile.

This is an opportunity to help define the future of Mercury’s product experience. You’ll have the autonomy to develop new ideas about how our interfaces should behave, the team to turn those ideas into excellent products, and the opportunity to create interaction patterns that can ultimately influence how Mercury builds software across the company.

*Mercury is a fintech company, not an FDIC-insured bank. Banking services provided through Choice Financial Group and Column N.A., Members FDIC.

Mercury values diversity & belonging and is proud to be an Equal Employment Opportunity employer. All individuals seeking employment at Mercury are considered without regard to race, color, religion, national origin, age, sex, marital status, ancestry, physical or mental disability, veteran status, gender identity, sexual orientation, or any other legally protected characteristic. We are committed to providing reasonable accommodations throughout the recruitment process for applicants with disabilities or special needs. If you need assistance, or an accommodation, please let your recruiter know once you are contacted about a role.

#LI-KS2

Total Rewards
The total rewards package at Mercury includes base salary, equity (stock options/RSUs), and benefits.

Our salary and equity ranges are highly competitive within the SaaS and fintech industry and are updated regularly using the most reliable compensation survey data for our industry. New hire offers are made based on a candidate’s experience, expertise, geographic location, and internal pay equity relative to peers.

Our target new hire base salary ranges for this role are the following:

US employees (any location):
$228,700$285,900 USD
Canadian employees (any location):
$216,200$270,200 CAD

Fit reasoning, in full

80 /100
  • Title scope 23/30
  • Remote and geography 25/25
  • Compensation 10/20
  • Freshness 12/15
  • Apply friction 10/10

Fit 80 = 23+25+10+12+10 · rubric v1 · weights 30+25+20+15+10

How the rubric is scored

When applications arrive

This posting, published 12d ago.

45% of applications arrive within 48 hours of a posting going up, and 60% within 96 hours Davis and Samaniego de la Parra, NBER Working Paper 32320, 125 million applications.

The two windows are spaced evenly. Everything after them is squashed, so a posting a week old and one two years old are not drawn in the same place.

That is when other people apply, not whether anyone reads yours. And the more senior the role, the less this window means: median time to first fill runs 71 days for senior roles and 75 for technical. Ashby Talent Trends 2026, 54 million applications. A search measured in months was never going to be decided in its first four days.